Wagering: 1-800 549 0172 / Customer Service: 1-866 262 5418

Rules & Regulations

General Rules

General Policies

  1. Members can close their accounts at any time.
  2. All policies and regulations are subject to change by Thewizardsports.me without prior notice other than posting such changes to the website.
  3. Management reserves the right to refuse any bet or part of a bet without prior notice, at any time. In addition management reserves the right to close a customers account and refund the balance of their account without further explanation, in this event, outstanding bets will be honored.
  4. Any member found using multiple browsers or found attempting to manipulate or as certain information concerning the Thewizardsports.me software code will forfeit all winnings and may be deactivated as an Thewizardsports.me member.
  5. Any Robot program used in the Thewizardsports.me will forfeit all wagers and your initial deposit will be sent back to you.
  6. Member's winnings will not be reported to any government agencies. It is the responsibility of members to report any wagering income to their respective governmental agencies.
  7. It is the member's responsibility to ensure they keep their username and password along with any other security details confidential. In the event that a member feels his/her information has been compromised they should notify the company immediately where upon new details may be given and any future transactions under the previous will be void.
  8. Members are solely responsible for their account transactions and should keep all account information confidential. The member is solely responsible for any unauthorized use of the member's account.
  9. Thewizardsports.me will not accept any claims regarding wagers made over the internet.
  10. All Internet rules apply to telephone wagers except where noted. Internet members may place wagers via the phone and phone members may place wagers via the Internet.
  11. Member agrees to verify Account Balances on each call or Internet session prior to wagering. By verification of your account balance you agree that all previous transactions are correct and you do not have any claims.
  12. A customer is untitled to put up a claim on a wager within a week of date the wager was placed.
  13. No claims will be honored after this time period.
  14. Claims are processed from 48hrs to 72hrs.
  15. Tapes will be available for the customer from Monday to Thursday.
  16. Thewizardsports.me reserves the right to cancel all open parlays and teasers if they are not closed by the Sunday evening of the week they were opened.
  17. Every transaction will be saved to a customer account history file. All phone transactions will be recorded and saved on tape files. In all cases of a dispute, both management and the member agree that the recording of the transaction shall serve as the final determination in the dispute and all wagers adjusted accordingly. When you confirm the read-back or click confirm on the online page the wager is considered final.
  18. New accounts with same IP address will not receive any bonus offer.
  19. All transactions are recorded using Eastern Time (ET).
  20. All Sports Wagers must be made by Posted Game Time of each Event.
  21. All horse wagers will be graded with the gate time released by the track once the race and results are official
  22. Thewizardsports.me DOES NOT ACCEPT ANY 5 or 6 TEAM PARLAY for more than $1000 USD per customer. In this parlay, the customer can have no more than 2 teams on a money line or runline with the underdog.
  23. Thewizardsports.me DOES NOT ACCEPT MORE THAN 5 TEAM ROUND ROBIN PARLAY. In that parlay the maximum total risk can not exceed more that $1000 USD per wager, per customer. In this ROUND ROBIN, the customer can have no more than 2 teams on a money line with the underdog.
  24. It is the member's responsibility to ensure that their records are kept up to date with us, especially address, telephone number and payment/bank details.
  25. Thewizardsports.me reserves the right to refuse payment to anyone that is found to be party to any organized wagering syndicates dedicated to changing and manipulating the odds available at Thewizardsports.me.
  26. Once any withdrawal request is posted it cannot be altered.
  27. Thewizardsports.me does not recognize suspended games, protests, or overturned decisions for wagering purposes. Maximum bets on "circled" games may be reduced.
  28. There will be no refunds, changing of plays or switching of teams after an official wager has been placed. Exceptions do apply and are at the discretion of the management.
  29. All wagers are final once accepted by Thewizardsports.me and confirmed by the player.
  30. All wagers placed on events with obvious erroneous lines resulting from human error will be graded no action.
  31. Thewizardsports.me reserves the right to cancel any wagers and withhold payments from any account where multiple IP addresses are wagering into the same account.
  32. Thewizardsports.me reserves the right to cancel any Open Plays that are not closed within the same week they were opened.
  33. Thewizardsports.me reserves the right to cancel any Open Play (Parlay or Teaser) where the same team appears multiple times in the same Open Play.
  34. Thewizardsports.me reserves the right to attend your claim within 24 hours.

Legal Policies

  1. Thewizardsports.me is fully licensed and authorized to operate in Costa Rica; therefore, to ensure complete legality, all wager data will be considered to be originating from and governed by the laws of Costa Rica.
  2. All financial transactions will adhere to international financial guidelines. Whereas Thewizardsports.me gaming reaches virtually every country in the world, and many countries have not established laws pertaining to the legality of internet gaming, it is therefore the responsibility of each member to ensure that they comply with their own local laws with regard to betting.
  3. All members must be at least 18 years of age to participate in any services offered by Thewizardsports.me reserves the right to void any transactions made by a minor.
  4. Las Vegas rules apply to any rule or wager not covered by Thewizardsports.me policies.

House Rules

  1. You must be at least 18 years old to place a valid wager with Thewizardsports.me
  2. All game times are posted based on Eastern Time (ET).
  3. All transactions are recorded using Eastern Time (ET).
  4. All transactions are in US Dollars.
  5. It is your responsibility to check your account balance at the beginning of each betting session.
  6. Las Vegas rules will apply to any rule or wager not covered by the rules and regulations herein.
  7. With regard to suspended games, protest games, or overturned decisions, Thewizardsports.me follows Las Vegas gaming rules for wagering purposes.
  8. The home team is always listed as the bottom team unless otherwise specified.
  9. When wagering on the Internet, members are solely responsible for their own account transactions. Please be sure to review your wagers for any mistakes before sending them in. Once a transaction is complete, it cannot be changed.
  10. Thewizardsports.me will not accept any claims regarding wagers made over the internet.
  11. BAD LINE RULE: Thewizardsports.me will not accept wagers on events posted with obvious or gross line errors. Management also reserves the right to cancel any wager made on an obvious "bad" line whether due to software or human error.
  12. OVERTIME PERIODS:
    • When wagering on totals, overtime periods are counted in the final score.
    • When wagering on quarters, overtime periods are not included.
    • Overtime is included in 2nd half wagering.
  13. READ BACK IS FINAL:
    After wagers are placed over the phone, the clerk will provide a readback with all the wagers stated by the client. If the readback is correct, the client must confirm the wagers by stating his client username ID and password. If a client confirms an incorrect readback, the wager is final. It is the responsibility of the client to correct any mistakes during the final readback.

    If a client does not hear the readback due to technical difficulties (disconnection, etc.), it is the client's responsibility to call back immediately to confirm his wagers(s) or the wager(s) will be voided.
  14. WINNERS AND LOSERS ARE OFFICIAL AFTER:
    • Football (NFL & NCAA): 55 minutes of play
    • Basketball (NBA): 43 minutes of play
    • Basketball (NCAA): 35 minutes of play
    • Hockey (NHL): 55 minutes of play
    • All other sporting events: 55 minutes of play
    • Overtime periods, quarters or extra innings are counted in the final score when wagering on totals, money line and spread betting.
    • On half time wagers, overtime periods are included as part of the 2nd half.
    • Other Sports: All other contests that involve a scheduled length of play or time limit must play to their conclusion or have five minutes or less of the scheduled playing time remaining when the contest concludes to be considered official for wagering purposes.

Sports Rules

General Rules

  1. All events must be played on the scheduled date and time, unless otherwise specified. If an event is postponed or rescheduled the wager will be considered “NO ACTION” and the wager amount returned to the member’s account accordingly.
  2. The maximum payout over the Internet is $2000 on Parlays and Teasers. If a parlay or teaser is placed over the Internet, the winning amount is more than $2000, the player would only be accredited with $2000 in his or her account.
  3. The maximum payout on parlays over the phone $20000.
  4. Thewizardsports.me members are responsible for the completion of all wagers. All wagers must be submitted then confirmed on the internet. All phone wagers must be understood and confirmed over the phone by repeating user identification number and/or password.
  5. Wagers over the company limit must be called in and confirmed by the manager on duty.
  6. All overtime periods or extra innings will count regarding total wagers. All overtime scoring will count towards second half total wagers.
  7. Thewizardsports.me reserves the right to void any obvious bad line error within the Thewizardsports.me, in such cases the wager will be NO ACTION.
  8. Thewizardsports.me reserves the right to void any obvious wagers not adhering to company wager limit policy unless proper verification has been given by the manager on duty before game time.
  9. All wagers will be accepted up to the starting time of the sporting event. The exception being Horse wagers which may be unavailable to bet up to five minutes before actual post time.
  10. Bets placed by credit, or debit card, do not become valid until the company has received payment. In the event that such payment is not forthcoming before the event bet on commences, then that bet is automatically void. All accounts must be funded properly prior to any wager to be accepted.
  11. All prices/lines are subject to variation and become fixed at the time a bet is placed.
  12. All open parlays and teasers must be closed by sunday night. No team can be duplicated on either wager. If a parlay or teaser is left open past the allowed time it will be deleted from the system
  13. Any member utilizing multiple accounts to submit the same wager and forgo the company limit policy will not be tolerated and all wagers may be forfeited.
  14. We will not allow 4 team Teasers with only game totals in Pro and College Football. In a 4 team Teaser, 2 totals may be used with 2 sides. In a 3 team teaser 1 side may be used with 2 totals.
  15. We allow customers to place 2 team parlays side-to-side only up to $100 per play and 2 team reverses side-to-side only up to $100 per play. These wagers are going to be accepted ONLY on one side of the game/total. Any action placed on both sides of each game/total will be discredited.
  16. In Parlay or multiple betting NO multiple (parlay) bets can be accepted where individual legs are ‘connected’. For example, one leg of a parlay is for Sampras to beat Henman in the 4th round of Wimbledon and the second or additional part of the parlay is for Sampras to win the overall.
  17. In the event of a dead heat (a tie), stakes will be divided by the number of selections dead heating with the divided stake settled at full odds, remaining stakes are lost. If the tie was a betting option, then the dead heat rule does not apply. The Dead Heat Rule only applies to Future Wagers. For example, if there is a 3 way tie for the Top Scorer in a Football game. Then your winnings are calculated by taking your stake, dividing it by 3, and multiplying that amount by the odds on your betting ticket.
  18. The name and/or spelling of the two people or two teams listed in a match up need correspond to the names of the contenders in the event.if an error occurs with name of the participants,the wager will be considered “NO ACTION”.

Live In-Game

Thewizardsports.me's Live In-Game Wagering feature


Live betting has become one of the most popular betting options to date. This dynamic betting feature allows players to wager on an event as it happens instead of scrambling to get a bet in before it goes off. Players love the thrilling non-stop action of in-game wagering because it gives them more betting odds to wager on.

Players now have the ability to bet on popular sporting events like MLB, NFL, NBA, NHL and NCAA while it progresses. You can even use the convenience of your mobile device to bet live in-game wagering on the move!

Live In-Game wagering rules


  1. When you bet on the live line for a game, you are betting on the result of the entire game (The final score including overtime). NFL, NBA, NHL, MLB, CFB, CBB.
  2. When betting the three-way live line in NHL Hockey with the draw betting option, if the outcome is a draw, only those bettors who wagered on the draw will be paid as winners; those who wagered on either team to win will lose their stake.
  3. Lines will be offered at the office’s discretion. We do not guarantee that there will be a line at any point during the game.
  4. Thewizardsports.me reserves the right to cancel any wager made on any obvious error in any line. In the case of an obvious error on the posted line, scheduled time, or maximum wager, any wagers will be deemed as " NO ACTION ", and all money will be credited accordingly.
  5. Thewizardsports.me will not delete any wager on In-game Live Lines (Live Wagering).
  6. In addition, Live In-Game wagers and their results are decided according to the Wagering Rules specified for that sport by Thewizardsports.me

Live periods, Live Quarters


  1. When you bet on a live 3rd period (Hockey), or live 4th quarter (Football, Basketball), these bets will not include overtime.

Live Baseball


  1. The lines normally will be posted between innings, and in between middle of the inning.
  2. The live line is for the entire game.
  3. Live line on baseball is always action. (All wagers remain regardless the pitchers).
  4. Winners and Losers are official after 5 innings of play unless the home team is leading after 4 ½ innings. If a game is called or suspended, the score after the last full inning determines the winner. If the home team scores to tie - or takes the lead in the bottom half of the inning— the score at the time the game is called determines the winner. Monies will be refunded if the home team ties the game and it is then suspended. Events will not carry over to the following day (unless otherwise specified). Bettordays.ag does not recognize suspended games, protests, overturned decisions, etc. for wagering purposes.
  5. For wagers on baseball Run Lines and Totals (over/under), the game must go 9 innings or 8 ½ if the home team is ahead to have action. Wagers on Total runs and Run Lines will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch.

Football

Professional and College Football

  1. A game is considered official after 55 minutes of regulation play or at the completion of overtime period(s).
  2. All football games must be played on date specified to be considered action.
  3. When any player wagers both sides or both, the under and over of the same game, Bettordays.ag will delete all bets. Win or Lose.
  4. All straight (side) wagers, Over/Under (total) wagers, Money Lines, etc. in Professional and College Football DO include all overtime scoring.
  5. All players must start for action (unless otherwise specified).

Basketball

Professional Basketball

  1. A game is considered official after 43 minutes of regulation play or at the completion of overtime period(s).
  2. For Total Wins wagering on Professional Basketball, teams must play minimum of 80 regular season games for action (wagers do not include post-season play).
  3. All futures bets are action regardless of team moves or name changes.
  4. When any player wagers both sides or both, the under and over of the same game, Bettordays.ag will delete all bets. Win or Lose.
  5. All players must start for action (unless otherwise specified).

College Basketball

  1. A game is considered official after 35 minutes of regulation play or at the completion of overtime period(s).
  2. All basketball games must be played on date specified to be considered action.
  3. When any player wagers both sides or both, the under and over of the same game, Thewizardsports.me Sports Betting will delete all bets. Win or Lose.
  4. All straight (side) wagers, Over/Under (total) wagers, Money Lines, etc. in Professional and College Basketball DO include all overtime scoring.
  5. All players must start for action (unless otherwise specified).

Baseball

Major League Baseball

  1. Games are official after 5 innings of play, or 4.5 innings if the home team is leading. If a game is subsequently called or suspended, the score after the last full inning determines the winner unless the home team ties the score or takes the lead in the bottom half of the inning. Then the score at the time the game is called will determine the winner.
  2. All baseball wagers include information on the pitchers. Each team’s starting pitcher is defined for betting purposes as the pitcher that throws the first pitch. You can select from the following pitcher options while wagering over the phone:
    • Action - This is betting your team against the other team regardless of which pitchers actually starts. If one or both pitchers change after the wager is made it is still Action although the ticket price / payoff is subject to adjustment.
    • Listed - This is betting your team’s pitcher against the other team’s pitcher. If one or both pitchers change after the wager is made it is No Action and all monies are returned to your available balance.
    • Selected - This is betting your team’s pitcher against any pitcher on the other team. If the selected pitcher does not start then the wager is No Action and all monies are returned to your available balance. If the other team’s pitcher changes then the wager is still Action but subject to an adjusted price/payoff.
    • Opposition - This is betting your team versus a specified pitcher on the other team. If the opposition pitcher does not start then the wager is No Action and all monies are returned to your available balance. If your team’s pitcher changes then the wager is still Action but subject to an adjusted price/payoff.
  3. All Straight wagers over the internet are Action, if you want Listed Pitchers click Pick Pitchers.
  4. When any player wagers both sides or both, the under and over of the same game, Bettordays.ag will delete all bets. Win or Lose.
  5. All totals and run line wagers are with Listed Pitchers only. If one or both pitchers change after the wager but prior to the start of the game, it is No Action and all monies are returned to your balance.
  6. The game must go the regulation 9 innings, or 8½ innings if the home team is leading, when wagering on total runs or run lines otherwise it will constitute a “NO ACTION” wager, and all money will be credited accordingly.
  7. Baseball Series Prices: Series price wagers are all based upon THE FIRST 3 GAMES of a series ONLY.(REGULAR SEASON ONLY) If there is a rainout and only 2 games have been played, there will still be action. (If the series is tied 1-1, that will be the result of the series, a PUSH) If there is a rainout and they reschedule the game, as long as it is played by the time appointed in the banner, it WILL count toward the series. Pitching changes DO NOT affect baseball series wagers. A called game will count toward a series wager provided it is declared an official regulation game.
  8. All baseball game props must go the full 9 (8½) innings unless otherwise stated. They also must start the listed pitchers or else have “NO ACTION”.
  9. For player props, all players must start for action (unless otherwise specified).

Boxing

  1. The bout is considered official when the bell is sounded signifying the start of the first round regardless of the scheduled length or title (for both professional and amateur boxing).
  2. In rounds proposition bets, the fight must go the originally scheduled length for action.
  3. In the event that either fighter does not make the required weight but the fight goes on, if the bell sounds for the first round, the bout will be considered official, regardless of the scheduled length or title.
  4. All boxing events must be held within one week of scheduled date to be considered action, unless otherwise noted.
  5. In boxing, the official stopping of a round before the sounding of the bell does not constitute a full round. A full round is only considered for wagering purposes when the bell sounds signifying the end of said round.

Horse Racing

  1. Wagers will be accepted up to 3 minutes before the starting time (post-time) of the race. Wagers placed after that will not be accredited to the client.
  2. Wagers will not be accepted when client’s account balance is less than the wager amount.
  3. Winning wagers will be credited within 24 hour after the conclusion of the event.
  4. Management reserves the right to refuse or limit any wager, or portion of any wager.

Max Payouts

WIN 25/1
PLACE 8/1
SHOW 4/1
EXACTA 50/1
QUINELLA 50/1
DAILY DOUBLE 50/1
TRIFECTA 50/1
ALL OTHER SPECIALS 50/1

Golf

  1. For tournament match-up betting, all of the players listed in the match-up bet offer must tee off for your bet to have action. The player with the most completed holes wins. If the players complete the same number of holes, then the player with the lowest score wins. If the players are still tied then the wager will have NO ACTION and all monies will be refunded. If both golfers in a match-up are in a playoff:
    • winner of play-off wins match up and
    • all other playoff participants tie each other.
  2. Should a tournament be shortened, or otherwise affected, due to weather conditions the official result will be used when settling, regardless of the number or rounds played. However, should there be no further play after a bet is struck that bet would be void.
  3. Single day match-ups are wagers on the particular day’s 18-holes. Single Day match-ups do not include holes played as part of a completion from the previous day’s round or playoff holes considered part of the overall tournament score. Should a day’s round be shortened, or otherwise affected, due to weather conditions and the round is continued the next day, the full 18 holes will be considered in determining the outcome of the bet even if they are played over two days. All bets are void. If both players end the 18 holes in a tie, the bet is considered a no action wager.
  4. The “Field” option, in a given list of odds featuring player’s names, represents all other players not listed.
  5. In head-to-head match-ups, both golfers must tee-off in order to have action. If one player misses the cut, his opponent is deemed the winner. If both players miss the cut the lower score wins. If both players have the same score, then all wagers are refunded.

Ice Hockey

Professional, College, and Amateur Hockey

  1. Games are official after 55 minutes of play or at the completion of overtime period(s).
  2. All Hockey wagers DO include overtime scoring.
  3. Thewizardsports.me reserves the right to delete any hockey parlay that is correlated with the puck line -1.5 and total goals over in the same game or puck line +1.5 and under total goals in the same game.
  4. All Hockey games must be played on date specified to be considered action.

Tennis

  1. Two full sets must be completed without either player retiring or being disqualified for wagers to stand.
  2. In the event of a retirement after 2 full sets (or 3 full set for a grand slam) the winner will be determined by who advances.
  3. Three full sets must be completed without either player retiring or being disqualified for wagers to stand. (Grand Slam Tournaments)
  4. In the event of any of the following circumstances taking place all bets will stand:
  5. In the case of a walkover situation, the outcome will be graded "no action".
    • a change of playing surface
    • a change of venue or
    • a change from indoor court to outdoor court or vice versa.
  6. The “Field” option, in a given list of odds featuring player’s names, represents all other players not listed.
  7. For betting purposes, Tennis matchups are official after two full sets are completed (for regular tournaments). For Grand Slams, three full sets must be completed (Australian Open, French Open, U.S Open and Wimbledon, men’s only).

    If the minimum required amount of sets is not fulfilled, the wager will be considered no action.

    After completing the required amount of sets, the winner is determined by who advances.

Auto Racing

  1. All bets have action, even if a competitor withdraws for any reason unless the entire race is cancelled.
  2. Both drivers must start the race for match up wagering to have action.
  3. The start of any motor race is defined as the signal to start the warm-up lap.
  4. The official winner at the conclusion of the race will be the winner for betting purposes.
  5. The “Field” option, in a given list of odds featuring player’s names, represents all other players not listed.
  6. Races must be run within one week of the scheduled date for your bet to have action.

Soccer

  1. Thewizardsports.me reserves the right to delete any soccer parlay that is correlated with the goal line and total goals over in the same game or goal line and under total goals in the same game.
  2. This is the most basic of all bets. It involves betting on the outcome of a match in 90 minutes + injury time (i.e. 1st half and 2nd half), choosing whether the game will end in a home win, an away win or the draw. Extra time does not count in this case - as in many Cup matches, when goals scored in extra-time do not count for betting purposes. However, separate odds are often quoted for a team to go through to the next round (either through winning in extra-time, by penalties or by the golden goal) - these bets are usually termed “outright winner” bets, as opposed to “within 90 minutes winner” bets.
  3. When any player wagers both sides or both, the under and over of the same game, Thewizardsports.me Sports Betting will delete all bets. Win or Lose
  4. Asian/Double Handicap:�

    1. This bet type splits a wager into two bets, each with same moneyline, but at a different single handicap.

    2. For Example :

      Argentina
      -½ and -1, -108
      Brazil
      + ½ and +1, +100


      A client who bets $100 on Argentina actually has two sperate bets on Argentina: $50 on Argentina -½ at -108 and $50 on Argentina -1 at -108. Same apply for over and unders.

      A client who bets $50 on Brazil actually has two separate bets on Brazil: $25 on Brazil +½ at +100 and $25 on Brazil +1 at +100.
    3. Overs/Unders: A match must reach full time for wagers on the total number of goals scored in the match to be valid.
    4. Should there be a dispute over a proposition (examples include, but are not limited to: name of the first goalscorer, time of the goal) wagers will be settled and paid based on the reports of the sporting media.
    5. Wagers on the first half of a soccer match includes 45 minutes of play plus any stoppage time added by the referee at the end of the first half. If the first half is not completed, wagers shalled be void and stakes returned.
    6. Wagers on the second half of a soccer match includes 45 minutes of play plus any stoppage time added by the referee at the end of the second half. Extra periods, golden goals, and shootouts are not included in second half wagering. Goals scored in the first half do not count towards the second half wagers.

      Example: Suppose Real Madrid lead Barcelona 1-0 at half time and the odds on the second half are Barcelona -0.5. The -0.5 applies to the second half of play only. Therefore Barcelona bettors win if the teams score an equal number of goals in the second half, or if Real Madrid scores more goals in the second half than Barcelona scores in the second half.
    7. Bets on teams to quallify or to advance to the next round of a competition:

      Bets are paid out on the referee's final whistle at the match's natural conclusion, whether the match is decided in regular time, extra time, or in a penalty shootout. Extra time and penalty shootouts are always included for betting purposes.

      In a one-long match all bets have action once the match kicks off. If the referee abandons a one-leg match (for reasons including, but not limited to: crowd disturbances, unplayability of the pitch, or one team not having enough players to continue) bets will be paid based on decisions of the relevant governing body. Bets will stand while the governing body considers the circumstances of the abandonment and determines what remedy is to be taken (including, but no limited to: forfeiturre, resumption of play at a later time, or a replay). If a team is disqualified before the match kicks off, all bets are void. If the rules prescribe a replay for a drawn match, all bets stand for the replay.

      In a two-leg match, all bets have action once the second leg kicks off, provided that the first leg has not been ruled a forfeit. If the first leg is ruled a forfeit, all bets on teams 'to qualify' of 'to advance' are void. If the second leg is abandoned, all bets remain valid and will be paid based on decisions of the relevant government body.

Betting Guide

Betting is a fun way to make an exciting sports event even more exciting and it can also be an entertaining way to make money. If you are new to online sports betting, you may find the many competing online bookmakers and the specialist language of odds off-putting.

How a simple bet works?

The most common type of bet concerns the outcome of a single game or contest. Put simply, you guess the result and find another person who is prepared to take the opposite view.

Each party puts down some money - known as their stake. You agree to lose your stake if you guess incorrectly. But you will get your stake back AND win the other stake if you get it right!.

What odds are?

When you bet with a friend, you both usually put down the same amount of money. With a bookmaker you don’t always bet with equal stakes. For each possible outcome of an event, a bookmaker will offer a ratio of his stake to yours. These are the odds.

The odds are set at the time you place your bet (with a few exceptions - see Starting Price, the Tote, and Spread Betting, below).

For example, if you back a horse at 3 - 1, you will give the bookmaker one unit - say, a pound. If the horse wins, you will get your one pound back - and the three pounds winnings.

When the amount of money you can win (in our example, three pounds) is greater than the amount you stake (your original pound), this is known as Odds Against.

When the amount of money you can win is less than your stake it is known as Odds On. Of course, you do still win, since you get your stake back. For example, if you back a horse at 1-2 (usually described as 2-1 on), putting the same $1 down, and you win, you will get your original $1 back plus 50 cent. (To gain a whole $1 you would have had to stake $2).

At 1-1 (Evens) you get your stake back and the exact amount again, e.g. a $1 bet at Evens will get you your $1 back and another $1 in winnings, making $2 all together.

To recap, the higher the odds, the more you win if you are successful.

What odds represent?

In theory, the odds represent the probability of the outcome, i.e. how often it would occur, if the event were repeated again and again. For example, if you keep rolling a pair of dice for long enough, two sixes will come up together 1 time in 36. Odds based on the statistical probability are known as the true odds. In this case, the true odds are 35-1, because you will lose 35 times for each time you win.

Because sporting events are never rerun under exactly the same conditions, the true odds are always a matter of opinion.

Not only that, when you bet with a bookmaker the odds don’t just represent the likelihood of the result. They also reflect the bookmakers need to make profit and different amounts of money taken on the possible outcomes.

The art of betting is in trying to find odds that are out of line with the true probability. We’ll return to this theme later.

Odds offer the possibility of winning more money (by backing an unlikely outcome), or taking less risk (by backing a likely one).

How odds are expressed?

Odds can be described in a number of ways. Traditional odds (as above) are shown as a ratio e.g. 4 -1, 8/13 (13-8 on) etc. Odds can also be expressed as a percentage or as a decimal number e.g. 5.0 or 1.62. In decimal format the number represents your total return (including your stake). If you want to compare the odds offered by two bookmakers you have to convert them to the same format.

Occasionally, you might see the words SP appear in an table for a horserace, instead of numbers representing odds. SP stands for Starting Price and is an exception to the general rule of fixed odds. Starting Price is calculated after the start of the race and is an average price for that horse determined by racecourse officials using the prices shown by on-course bookmakers. This means the bookmaker cannot yet tell you what the exact odds are going to be. When you back a horse using a starting price, the price can change based on market conditions, and you are agreeing to whatever the odds will be at the start of the race. Some internet bookmakers only show exact odds for bigger races and for smaller races show SP up until an hour or so before the beginning of the race.

Why odds can differ?

The bookmakers who feature on our site all operate independently of each other. For the punter the important thing to understand is that odds are set independently by each individual bookmaker and therefore can vary dramatically.

It is a common belief that the odds offered by the bookmakers on a particular outcome reflect the true probability of that outcome occurring. This is a misapprehension.

For the bookmaker, the process of deciding how high or low to set the odds actually has two parts:

  • The Probability –�Good bookmakers do indeed employ odds compilers with specialist sporting knowledge who calculate the likelihood of the various possible outcomes and then draw up the odds. This thinking is reflected in their early prices (also known as Tissue Prices).
  • The Market –�Once the bookmaker has started taking bets from punters (once the market has opened) the odds will be changed in response to where the money is going i.e. how people are betting.
  • Some bookmakers are driven almost exclusively by the market. They will tend to post prices late, once they have seen the other bookie’s odds. Others will post early but at very short prices on which they feel they can’t lose, then see how the market takes them.

Which factors affect the odds?

Whether it is you or the bookmaker, there are certain factors to consider and weigh up many different factors while attempting to determine the probability of a particular outcome.

In horseracing these might include:

  • Form -�The past history of all the runners.�� Going -�A description of how the weather has affected the track.��The riders, trainers and owners.��The pedigree of the horses.��The draw.
  • In other sports the factors might include:

  • Form -�The past results of the teams and players involved.��Line-up and management.��Injuries/fitness of players.��Which team has the home advantage.��Weather.

All the above are useful indicators as to the outcome of any sporting event. How much weight you attach to each of the particular factors is the subject of much argument.

Nowadays a lot of this information is available somewhere on the Internet. Considering these factors will help you to form an opinion as to the probability of particular outcomes - what the experts call the True Odds -. Use our Links pages to find useful sources of information.

Bear in mind that while the bookmakers must set odds (and therefore form opinions on) a whole range of sporting events, you can concentrate on one event. If, in your opinion, the bookmakers are offering odds that you believe to be longer than the true odds, you have found what experts refer to as a Value Bet. Making Value bets is the only way to beat the bookmakers in the long term.

How the market changes the odds?

Once the market has opened, and the bookmaker starts to take Bets, the bookmakers need to take into account market conditions - i.e. the money staked so far on the event. A bookmaker is a professional - he must make a profit. If a lot of people bet on a particular team, or horse, then the bookie stands to lose a lot of money if it wins. In this situation, bookmakers will make the odds on that team or horse worse (lower) to discourage people from backing it. They may also improve (raise) the odds on the other teams or horses to motivate punters to put money on those participants.

Consequently the odds they offer may very well cease to represent a considered view of the outcome of any particular event - they are just as likely to become a reflection of what other people are betting on. For example, football fans often back their team, regardless of their real chances, out of loyalty. As a result the odds may reflect the popularity of the team as much as, or more than, its likelihood of winning.

How good are the odds on offer?

For the bookie, the important thing is to pay out less in winnings than he retains in stakes. Typically, he will try to ensure that he makes a profit on each event on which he makes a book. This is done by setting an Overround. It sounds complicated but it isn’t really. To calculate an Overround, convert the odds of all participants in the event to percentages, then add them together. Remember that in order to convert to the probability you need to add in the stake, for example 2/1 represents a probability of 1 in 3.

An example of an Overround might be: VIEW TABLE.

While mathematically the total probabilities of all participants in an event must be 100% (one participant -and only one- can win) the bookmaker’s Overround will add up to more than 100%. It’s the amount over 100% that represents the bookmaker’s profit. Just like in shopping, the higher the profit, the less good value that will represent.

You probably won’t be bothered to sit and work out overrounds. Many sites out there that will do this for you.

Odds formats

  • American Odds (Money Line)
  • By selecting American Odds - money line format, you will see all of the quotes offered in a money line format. This will then display the quotes as follows. You can have a negative and a plus side. For instance,

    Green Bay -125 Dallas +115

    What this means is that for every $125 you bet on Green Bay, you win $100 if they win. For every $100 you bet on Dallas, you win $115 if they win.

  • European Odds (Decimal)
  • By selecting European odds - decimal format you will see all of the quotes offered in decimal odds. This will then display the quotes as follows.

    Green Bay 1.8 Dallas 2.15

    To calculate a decimal quote all you need to do is multiply your stake amount by the quote.

    For instance if you bet $100 on Dallas your winning return will be 2.15 x $100 = $215 ($115 win plus your $100 stake back).

  • UK Odds (Fraction)
  • By selecting UK odds - fraction format you will see all of the quotes offered in fractions. This will then display the quotes as follows.

    Green Bay 4/5 Dallas 23/20

    What this means is that for every $5 you bet on Green Bay, you win $4 if they win. For every $20 you bet on Dallas, you win $23 if they win.

Differences between sports

EUROPEAN SOCCER

  1. SINGLE BETS
    • Single match bet

      If you place a bet on a single match you can bet on a home win (Tip 1), a draw (Tip 0) or an away win (Tip 2). Your selection must be correct for your bet to win.

      By selecting a single bet on soccer there will also be various match options that you can choose on the listed games to predict the correct score after 90 minutes play, who will be the first goal scorer, what will be the result at half time, the time of the first goal scored etc.

  2. MULTIPLE BETS
    • Combo bet

      A combo bet is a combination of 2 or more single bets on soccer. You can bet on 2 or more games, but you must get all of your selections correct for your combo to win. The odds and payout increase with the number of games bet in your combo.

      Combo winnings are calculated by multiplying the odds of each of your selections by each other, and then by multiplying that amount by the amount bet in the combo column.

AMERICAN FOOTBALL

  1. SINGLE BETS
    • Straight Up
    • This is a straight bet on the outcome of the match. Simply select which team you think will win. All your team has to do is to win the game regardless of the pointspread.

    • Spread Betting
    • Each team has been awarded a starting line. Your team will either be leading by + points/runs/goals or trailing by - points/runs/goals at the start. The team with the highest number of points/runs/goals at the end will be the winner.

      For example if Green Bay is playing Dallas in an NFL match up and Green Bay is favored to beat Dallas by 4.5 points, you can bet on either Green Bay minus 4.5 points, or Dallas plus 4.5 points. Therefore if you bet on Green Bay minus 4.5 points - for betting purposes they must win the game by 5 points or more for your bet to win.

      Alternatively if you bet on Dallas plus 4.5 points - for betting purposes they must either win the game or lose by less than four points for your bet to win.

    • Total Over / Under
    • You can bet on whether you think the combined total points/runs/goals scored by both teams in the game will be over or under the total given.

  2. MULTIPLE BETS
    • Parlays
    • A parlay bet is a combination of 2 or more single bets on 1 or more games. For example, you can bet on 2 or more football games, but must get all of your selections correct for your parlay to win. The odds and payout increase with the number of games bet in your parlay.

      Parlay winnings are calculated by multiplying the odds of each of your selections by each other, and then by multiplying that amount by the amount wagered in the parlay column.

    • Teasers
    • A teaser bet is a combination of 2 or more single bets on 1 or more games where you can adjust the point spread in your favour for a greater chance of winning.

      For example, you can bet on 2 or more football games, but must get all of your selections correct for your teaser to win. The odds and payout increase with the number of games bet in your teaser.

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  • In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void, except for those markets (e.g. race to 10 points or winner of a specific game) that have been completed already.
  • If a Player is disqualified, for whatever reason, wagers on the outcome of that match are void. This can be after a match is completed.
  • Set Winner: This bet refers to the winner of a specific set. The respective set must be completed for bets to stand.
  • If a match is postponed and rescheduled to take place within 48 hours of the original start time, your wager on the match will stand.
  • If the match is no longer played at the venue advertised, your wager will still stand. This applies as long as the venue has not been changed to the opponent's ground (or in the case of international matches, as long as the venue remains in the same country).
  • In the event of a match not taking place or if a player/team is given a walkover, bets on that match are void.

Thewizardsports.me Frequently Asked Questions

Betting is a fun way to make an exciting sports event even more exciting and it can also be an entertaining way to make money. If you are new to online sports betting, you may find the many competing online bookmakers and the specialist language of odds off-putting.

What wagering services do you offer right now?

Currently we offer a complete phone service plus our website.

What does it take to get started?

It's very easy to get started with us. If you want to open up an account, simply call our toll free number 1-877-880-5070 and one of our customer service representatives will be more than happy to help you. You will have an account number and a password which can be accessed via internet or over the phone.

Who do I contact about my concerns?

A supervisor is always at your disposal. However, our customer service department is qualified enough to answer any concern that you may have.

How are balances discrepancies handled?

All of our phone wagers are recorded. In case of a discrepancy, we will review the tape and base the decision according to the tape.

How do I join Thewizardsports.me?

Call our toll free sales department 1-877-880-5070.

Is betting with Thewizardsports.me legal?

Thewizardsports.me is licensed by the Costarrican Government.

Can I change my account number or password?

Unfortunately, our software only allows to change passwords, not account numbers. Contact our customer service department 1-877-880-5070 and one of our friendly representatives will be glad to help.

Where can I find customer service?

Toll free number 1-877-880-5070.

Wager Types

Straights

This is the most common type of sports wager and is based on the results of a single game. One team is typically favored over another by a point spread / handicap or a money line. With the Point Spread or Handicap, the favorite gives the underdog a number of points as a head start. The favorite is always indicated by a minus sign (-7) and the underdog by a plus sign (+7). The number of points a player must give or take is estimated to be the number that will generate equal wagering on both the underdog and the favorite.

For betting purposes, the result of the game is determined by taking the actual score and subtracting points from the favorite's score, or adding points to the underdog's score. So, a favorite can win the game, but lose it for betting purposes, and an underdog can lose the game, but win it for betting purposes.

In most straight bets, which are set by a point spread, the player must lay $11 for every $10 he/she wishes to win.

For example, the Oakland Raiders may be favored by 7 points over the Denver Broncos. A player who wishes to win $10 on Oakland must give Denver 7 points. If Oakland wins by more than 7 points than the Oakland player wins $10. If Oakland wins by less than 7 points, or loses outright, then the Oakland player loses $11. On the other side of the wager, in order for a Denver player to win, The Denver Broncos must win the game outright, or lose by less than 7 points.

Parlays

A parlay wager is a bet on 2 up to 8 teams or selections. It is one of the more versatile forms of sports wagering. The player can combine different sports, point spreads and money lines. In a parlay wager the original stake and winnings are re-invested on the next game, and all selections must be correct, that is, one loss and the parlay loses.

In the event of a push (tie), game cancellation, or a pitcher who you have specified as not starting, actually starts, the parlay reduces to the next lower number, e.g. a four team parlay becomes a three team parlay. A winning parlay wager will pay many times greater than the initial wager.

No parlay wagers will be accepted where propositions, quarters or different periods of the same game are connected. The parts of a parlay wager are deemed to be connected, for example, if one leg of a parlay is for Sampras to defeat Henman in the 4th round of Wimbledon, and the second, or additional, part of the parlay is for Sampras to win the Wimbledon title. The match forms part of the overall tournament and is, therefore, connected.

In the same way, you cannot parlay the over of the first half of a football game with the over of the total game, because the two are connected.

Teasers

A teaser wager is a wager on two or more teams or selections. The difference between the teaser wager and the parlay is that the player can adjust or tease the line in his/her own favor. For example, if the Denver Broncos are favored by seven points in one game, and the Seattle Seahawks are favored by 10 points in a second game, a teaser could very well favor the player. That is, a six point, two team teaser would adjust the point spread six points in favor of the player. In effect, Denver would now be favored by one point (7-6 = 1) and Seattle would be favored by four points (10-6 = 4).

In this particular example the player is wagering that Denver will win by more that one point (7-6 = 1) and Seattle will win by more than four points (10-6 = 4).

Future/Props

A future wager is a wager made, or lines/odds posted, on an event, or outcome, that will be determined sometime in the future. For example, it might be a wager placed at the start of the football season on Miami Dolphins to win the Super Bowl. All wagers are final. There is no payoff until the end of the season.

The main point to remember is that future odds change continuously throughout the season. In other words, you get the odds which are in effect at the time you place a wager. Future wagers often attract (high) odds to the player.

A proposition play is a wager based on the outcome of events. Odds change daily and all wagers are considered action for the odds quoted at the time of the wager.

In the case of a future/proposition wager, if your selected team or contestant does not take part in the game or contest due to scratch, injury etc., you will not receive a refund.

The player must also keep in mind the dead heat rule. This means that in the event of a dead heat (tie), the stakes will be divided by the number of selections involved in the dead heat (those dead-heating), with the divided stake settled at full odds. The remaining stakes are losers. If the tie was a wagering option, however, then the dead heat rule does not apply. It will only apply to future wagers. For example, if there is a three-way tie for the top scorer in a football game, then the player's winnings are calculated by taking the stake, dividing it by three, and multiplying it by the odds on his/her wagering ticket.

Reverses

A reverse wager is the same as two if - win wagers. This means that if wager A wins, the bet goes to wager B. Likewise, if wager B wins, the bet goes to wager A. On the other hand, if wager A loses, the bet does not go to wager B. And again, if wager B loses, the bet does not go to wager A. If wager A wins, the bet goes to wager B, but if wager B loses, the bet does not go to wager A.

All standard reverse bets are double action, therefore, in the event of a tie, the bet is still active.

Totals

The totals wager is based on the combined total number of points or goals scored by two teams in a single game. A player bets on whether the combined total number of points or goals scored by the two teams in the game will be over or under the total set by the oddsmaker / handicapper. For example, if the total set by the oddsmaker is 42 and you believe that the combined points scored by the two teams will exceed that number, you would bet over. You would bet under if you believe the total points score will be less than 42.

If Win Bets

An If wager is a bet that carries over to a second team if the player wins on his initial selection. For example, the player has to wager a fixed amount on one team. If that team wins, or the game is tied, then another fixed amount, up to the original amount wagered, shall be placed on a different team.

The player must win his/her first wager in order to continue the action on the remaining wagers. If the first wager loses, there is no subsequent action. Note that the player cannot have duplicate teams in the same if - win wager.

Money Lines

A money line wager, instead of a point spread, may be used to bet on a match-up between two teams. In effect, if a match-up is determined by a money line, like Major League Baseball, then it will cost the player more to wager on the favorite.

For example, the New York Yankees may be a (-150) favorite over the Washington Nationals. In this example, the player must lay $150 in order to win $100. That is, if the Yankees win, the player pockets $100. If the Yankees lose, the player loses $150. On the other hand, the player could have bet on the underdog, Washington, in which case the player would lay $100 in order to win $140 (10 cent line). If Washington loses, the player only loses $100, but if Washington wins, the player would win $140.